

There is a day and night cycle in the game with different enemies showing up at night. You bring those to a hunters guild to either sell them or have them turned into items that you can use, equip, or sell. Rather than picking up money from defeated enemies, you earn things like fur, bones, teeth, and seeds. Gain Merit Badges by defeating a certain number of a type of monster (finishing off 100 robots, or 100 bird types for example) that grant Extra bonuses. A shared mana pool is used between all characters (any character can cast a spell from a shared set, and it slowly recovers over time, even in battle) Battles have timing based attacks and combos. Battles take place in first person, with all characters/enemies and spells/attacks being fully hand drawn and animated. Naturally, all of it is terribly, terribly inaccurate, although I'd imagine it wouldn't be too hilarious to someone unfamiliar with American geography."

It's all spectacularly weird, visiting a town in an RPG named San Francisco or wandering through a dungeon based on Carlsbad Cavern. Throughout the game, you get to visit Hollywood, escape from Alcatraz, stop a villain from carving his face onto Rushmore and ride a gigantic sacred buffalo through ice mountains. And not the America we're used to reading about in history textbooks, a drastically skewed version of this beloved country, full of ridiculous misinterpretations, wacky anachronisms and more political incorrectness than you could even possibly imagine.

"The Fourth Apocalypse takes you to somewhere drastically innovative for an RPG - 1890s America. In 2006 Hudson Entertainment released ports of nearly the entire series on the PSP, including the most renowned among the franchises entries The 4th Apocalypse. But unlike those games it never received a western release. Tengai Makyou, known as Far East of Eden in the west, is a series of games that were released during the golden era of jrpgs along side Lunar, Grandia, Xenogears, and many others.
